Monday, 17 October 2016

Week 2

 In the second week, we were introduced in prototyping, and we learned that there are two types of prototyping: paper and software prototypes. I, as a level designer, have tried to do a rough paper prototype of platforms, which are important elements of the game environment because with the help of them we can avoid enemies and obstacles easily:




Week 1

 In the first week, we were assigned to create an idea of an accelerometer game. We had to make a 5 minutes presentation where we had to cover different aspects of the game, like the genre, story, target market, unique selling points or user interface. So we brainstormed some ideas and we came up with Seven Chaos, an Action-Platformer game, with a great story. Here you can find some basic concepts of the enemies:





Week 0

 In the induction week, we were divided into groups and our first task was to find a proper name for our "company"(Aggro, if you are wondering :D). Another assigned task was to do an intro video where we should show our hobbies, without any text or sound. So, here you can see the final product: