Tuesday, 4 April 2017

Week 2


 In the second week of the term, we talked about the UI design and difference between different types of UI like non-diegetic, diegetic, meta, spatial. After we got introduced to these different type of UI, the lecturers asked us to design a paper prototype for our game's UI. The type of UI which I opted for was a simple, non-diegetical one. A non-diegetical user interface is an UI which is generally hovering over the gameplay, it is not integrated into the gameplay. 

 A picture with the paper prototype:


No comments:

Post a Comment