Week 2
In the second week of the term, we talked about the UI design and difference between different types of UI like non-diegetic, diegetic, meta, spatial. After we got introduced to these different type of UI, the lecturers asked us to design a paper prototype for our game's UI. The type of UI which I opted for was a simple, non-diegetical one. A non-diegetical user interface is an UI which is generally hovering over the gameplay, it is not integrated into the gameplay.
A picture with the paper prototype:
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